AI Insights · Timothy · June 2024
Top 5 Space Games on Android in Saudi Arabia: Q2 2024 Performance
A look at the performance of the top 5 space games on Android in Saudi Arabia during Q2 2024, including trends in downloads, revenue, and active users.
The second quarter of 2024 saw some interesting trends in the performance of the top 5 space games on Android in Saudi Arabia. Here's a detailed look at how these games fared in terms of downloads, revenue, and active users.
Build Master:Screw and Solve from UAC Studio experienced fluctuations in weekly revenue, peaking at around $8.5K in late April and ending June with approximately $3.4K. Downloads saw a moderate trend with a high of 522 in mid-May and a low of 278 in late April. Weekly active users hovered around 1.1K to 1.3K, with a slight decline towards the end of the quarter.
Honkai: Star Rail by COGNOSPHERE PTE. LTD. showed varying weekly revenue, starting the quarter strong at $7.6K and ending with about $3.8K. Downloads were steady, peaking at 904 in early April and reaching another high of 902 by the end of June. The game maintained a robust user base, with active users ranging from 13.5K to 19.9K throughout the quarter.
Galaxy Attack: Shooting Game from 1SOFT had a stable performance in downloads, with a high of 8.9K in mid-May and maintaining around 6.3K to 8.2K towards the end of the quarter. Revenue showed a peak at $2.2K early in April, stabilizing around $1K in June. Active users remained strong, starting at 51.2K and reaching up to 60.4K by the end of June.
Space shooter - Galaxy attack, also from 1SOFT, saw impressive download numbers, peaking at 15.8K in early April and stabilizing around 4.2K to 5.2K in June. Revenue peaked at $1.7K in early April, with a gradual decline to around $522 by the end of June. Active users showed a peak at 45.3K in early April, leveling off to around 21.6K by the quarter's end.
Alien Invasion: RPG Idle Space by CrazyLabs LTD had a consistent download trend, with numbers ranging from 717 to 1.3K throughout the quarter. Revenue peaked at $618 in early June but saw a decline to around $199 by the end of June. The game maintained a stable active user base, hovering around 43K to 45.4K during the quarter.
For more detailed insights and data, visit Sensor Tower.